Studio
About Orrery Studio
We build casino games end to end: the math, the physics, the client and the server.
Flip Flap answers one question: can a casino game look like real pinball and still have math a regulator can read line by line? Every paid ball path is simulated before release, every payout is in the book, and for a paid play the client only draws what the book says.
We write down every decision with the numbers behind it and the options we rejected. That habit shapes the games: no “jackpot” wording where it does not apply, no claims we cannot back with a file.
What you can verify today
- Flip Flap math: exact RTP, hit rates and win bands, computed from the published outcome tables.Math
- Review event ids for every outcome class, replayable in the real client.Replays
- Provably fair play on our game server: each server seed is committed by its SHA-256 before play and revealed when retired, so any round can be recomputed.Docs
- Not yet: a lab certificate for the game server, and a supplier licence. They will be listed here when they exist.
How it is built
- Client
- three.js on WebGL2, PixiJS 8 for the 2D fallback, TypeScript, Vite
- Simulation
- Offline and seeded; runs stored as keyframes
- Math tooling
- Own generator and verifier
- Game server
- Node.js, PostgreSQL 16, Caddy, Docker; HMAC-signed API
- Testing
- Live server and browser tests, a replay of every outcome